Skip to content

Game Research & Development Lab

PLAY ISA RESEARCHMETHOD

MOGLAB explores the intersection of games, technology, learning, and human experience. We bring together researchers, designers, developers, and students to experiment with new ideas, create meaningful game experiences, and investigate how games shape the way we learn, interact, and understand the world.

Active projects
1
Founded
2025

01/About the lab

A lab where research and production share a table

We treat games as both an object of study and a way of studying. A prototype is an argument. A playtest is an experiment. A shipped game is a result that reached people outside the building.

Our work runs from controlled studies of player cognition to production-grade games released to the public, and everything we learn on one side feeds the other. Researchers sit with designers, designers sit with engineers, and students work on real projects from their first week.

  • 01

    Investigate

    Empirical studies of how people learn, decide, and relate to one another through play.

  • 02

    Prototype

    Fast, disposable builds that turn a research question into something you can hold and play.

  • 03

    Produce

    Finished game experiences built to a public standard, not just a demo standard.

  • 04

    Teach

    Students join real projects and leave with a portfolio, not just a transcript.

02/Research areas

What we investigate

  • R-01

    Games & Learning

    How play produces understanding that instruction alone does not — and how to measure it without flattening it.

    Learning sciencesAssessmentSerious gamesTransfer
  • R-02

    Player Experience & Interaction

    The moment-to-moment texture of play: attention, difficulty, feedback, frustration, and flow.

    HCIAccessibilityTelemetryFlow
  • R-03

    Social & Civic Play

    What happens when games become shared spaces: cooperation, conflict, community norms, and civic imagination.

    MultiplayerCommunityModerationCivic tech
  • R-04

    Emerging Technology in Play

    Procedural systems, mixed reality, and machine intelligence — evaluated as design material, not as spectacle.

    Procedural generationXRAI in gamesTools

04/The lab

People

1 researchers, designers, developers and students.

  • Dr. Hüseyin Kutay Tinç

    Lab Director

Work with us

We take on graduate researchers, undergraduate assistants, and collaborators from outside the university. If you build games, study players, or want to do both, tell us what you are curious about.